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hopestars werden

by the funky siblings (Aimée Kohn and Charlotte Kuoi)

In the late stage of pre-apocalyptic capitalism, performing seriousness becomes a psychological prison - one that disciplines, contains, and quietly strips away agency. To be “marketable” is to submit to a system that rewards conformity and denies playfulness.

Funky Siblings propose another mode: an invitation into curiosity, play, and situated agency. Where hope emerges through doing, sensing, and relating.

Visitors are explicitly invited to play: to move through the work step by step, engaging a sequence of stations - from 1 to 4 - in order to activate the game and receive a gift.

A life-size statue by Aimée Kohn, a ceramic figurine by Charlotte Kuoi, and a collaboratively produced final gift form the core elements of the game.

Modes of Hope

Hope as Action Hope as Agency Hope as Attitude Hope as Force Hope as Fragility Hope as Freedom Hope as Trust Hope as Uncertainty Hope as Utopia Hope as Wish