by the funky siblings (Aimée Kohn and Charlotte Kuoi)
In the late stage of pre-apocalyptic capitalism, performing seriousness becomes a psychological prison - one that disciplines, contains, and quietly strips away agency. To be “marketable” is to submit to a system that rewards conformity and denies playfulness.
Funky Siblings propose another mode: an invitation into curiosity, play, and situated agency. Where hope emerges through doing, sensing, and relating.
Visitors are explicitly invited to play: to move through the work step by step, engaging a sequence of stations - from 1 to 4 - in order to activate the game and receive a gift.
A life-size statue by Aimée Kohn, a ceramic figurine by Charlotte Kuoi, and a collaboratively produced final gift form the core elements of the game.